inglorious

on video game UI & UX

Tag: UI

Upping Your Game’s Usability

Gamasutra posted a solid article this morning called Upping Your Game’s Usability by game developer Eitan Glinert president, founder and creative director of Fire Hose Games. It’s a quick read but covers a lot of what goes into a good UI and the give and take required to make a game experience a good one. [...]

It becomes a part

I was reading this article on the disassembling of the U.S.-Canada border signage (show above) at Fast Company when I read this quote from Pentagram‘s Michael Bierut: “When graphic design works well, it tends to just become a part of everyday life…” I thought it was a great quote, and I bring it up here [...]

Solving the HotBar – Introduction

The hot bar dominates MMOs when it comes to management of abilities and skills. Increasing popularity of these games along side massive successes like World of Warcraft have started a trickle down effect. Similar UI/UX is managing to spill into other genres as well. It doesn’t matter if you are playing a wizard in an MMO [...]

WoW Insider discusses the WoW User Interface

This week WoW.com podcast the #99 WoW Insider they received an email from user Chimitick that prompted a discussion surrounding the World of Warcraft UI. Host Mike Schramm has a lot of positive things to say about WoW’s UI, whereas WoW.com’s Mark Turpin (aka Turpster) is a little more critical. Discussion centers around Blizzard making [...]

SOOO BUSY!

Apologies for those who are faithful subscribers, I have not abandoned inglorious at all, I just got swamped at work. Thank you for your concerning emails. I shall resume my light blogging on the state of game UI and UX as soon as things settle down. I have a few projects in the works, and [...]