inglorious

on video game UI & UX

Tag: UI

Mass Effect 2′s scaling issues.

I love Mass Effect 2. Story wise it’s great, and the UI is much improved over the last game. However the interface is not perfect, it seems while it looks great on an HDTV when it comes to SD televisions the onscreen text shrinks and is unreadable. I wish I could say this shocks me, [...]

Super Street Fighter IV is super pretty.

My friend Kevin Mangan likes to compare to Street Fighter IV to chess. With strategy happening in seconds opposed to drawing out over the length of your average chess game. He’s right, and for those of you gifted to have the hyperactive twitch skills to play this form of super-chess, Street Fighter is probably a [...]

What works, 3 game genres that will excel on the iPad.

Apple‘s announcement for the iPad caused a lot of negative reaction within the tech community. I’ll fully admit I wasn’t very kind on it from the gaming/UX front either, the two demos they showed looked awful. Driving games and shooters need to be left in the hands of more practical controllers, and not restricted to [...]

Realism in UI Design

Luke Mathis posted a great article at his blog Ignore the Code called Realism in UI Design. I recommend giving it a read. He does a good job encouraging designers to strive for the easily accessible middle ground between detail and simplicity. People are confused by symbols if they have too many or too few [...]

Borderlands ignores the split screen experience.

I tend to get obsessive when it comes to games. For better or for worse I suppose, when a game hooks me, it hooks me. Gearbox’s Borderland is a game that does just that. Ever since I heard about it’s blending of role-playing elements and shooter game play my interest was peaked. Then after seeing [...]