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	<title>inglorious &#187; Realism</title>
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	<link>http://inglorio.us</link>
	<description>on video game UI &#38; UX</description>
	<lastBuildDate>Tue, 27 Jul 2010 18:54:29 +0000</lastBuildDate>
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		<title>Realism in UI Design</title>
		<link>http://inglorio.us/2010/01/21/realism-in-ui-design/</link>
		<comments>http://inglorio.us/2010/01/21/realism-in-ui-design/#comments</comments>
		<pubDate>Fri, 22 Jan 2010 03:09:14 +0000</pubDate>
		<dc:creator>K. Michael Alexander</dc:creator>
				<category><![CDATA[User Experience]]></category>
		<category><![CDATA[User Interface]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Luke Mathis]]></category>
		<category><![CDATA[Realism]]></category>
		<category><![CDATA[Scott McCloud]]></category>
		<category><![CDATA[UI]]></category>
		<category><![CDATA[Understanding Comics]]></category>

		<guid isPermaLink="false">http://inglorio.us/?p=1106</guid>
		<description><![CDATA[Luke Mathis posted a great article at his blog Ignore the Code called Realism in UI Design. I recommend giving it a read. He does a good job encouraging designers to strive for the easily accessible middle ground between detail and simplicity. People are confused by symbols if they have too many or too few [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-1108" title="Scott McCloud's Understanding Comics - Faces" src="http://inglorio.us/wp-content/uploads/2010/01/faces_1.jpg" alt="Scott McCloud's Understanding Comics - Faces" width="450" height="290" /><br />
Luke Mathis posted a great article at his blog <a title="Ignore the Code" href="http://ignorethecode.net/blog/" target="_blank">Ignore the Code</a> called <a title="Realism in UI Design" href="http://ignorethecode.net/blog/2010/01/21/realism_in_ui_design/" target="_blank">Realism in UI Design</a>. I recommend giving it a read. He does a good job encouraging designers to strive for the easily accessible middle ground between detail and simplicity.</p>
<blockquote><p>People are confused by symbols if they have too many or too few details. They will recognize UI elements which are somewhere in the middle.</p></blockquote>
<p>I like this especially when we narrow our focus on game UI design. Games have a tendency to error in the direction of being too realistic. Look at those muddy icons in MMO hot bars. While Mathis points aren’t exactly ground breaking it’s a good solid reminder for us UI designers everywhere.  Read it, understand it, and apply it.</p>
<p>&#8230;also he channels Scott McCloud&#8217;s <a title="Scott McCloud's Understanding Comics" href="http://www.amazon.com/Understanding-Comics-Invisible-Scott-Mccloud/dp/006097625X/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1264129470&amp;sr=8-1" target="_blank">Understanding Comics</a> which is a must read for anyone and everyone involved in any level of artistic pursuits.</p>
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