inglorious

on video game UI & UX

Tag: Racing

The Split/Second HUD

There’s no doubt you haven’t heard of Black Rock Studios upcoming racing game Split/Second. A lot of interested has been bubbling with the recent videos showing some pretty impressive gameplay. The game flips some of the traditional elements you’d see in a typical racing shooter by adding destructible environments and special abilities that allow for [...]

Need for Speed: Shift taking the no-HUD route?

Found this impressive video from the crew at EA’s Need for Speed: Shift on Joystiq and it has me all a titter. If what this video shows is an accurate gameplay experience, not only is it embracing the idea of no-HUD gameplay I talked about at length. The gameplay is also doing a fine job [...]

Fuel’s GPS is better than your GPS.

Racing games are always full of interface elements that provides important details to the player. Just like a real vehicle the HUD has instruments covering everything, speed, RPM, fuel, and even little gps-esque mini maps. Because most games deal with such similar elements racing games usually feature more of the same with slight stylization tweaks. [...]

Need for Speed World Online Interface Revealed!

According to EA Black Box’s Need for Speed World Online blog, the new racing MMO will have a fully customizable UI that embraces the PC platform. Pretty exciting news, I am always fond of completely customizable UI, in the article Scott Henshaw from Black Box says: “Key to the concept of NFS World Online is the user [...]