inglorious

on video game UI & UX

Tag: ngmoco:)

Virtual Replication? This is next-gen?

TouchArcade (via IGN) posted two screens for Gameloft’s upcoming Assassin’s Creed. The game looks quite fetching, nice three dimensional environments, decent textures (much improved over the DS version,) and an interesting setting. But… you see I don’t want to talk about Assassin’s Creed, not really, I want to talk about the current lack of innovation when it [...]

IPhone: Not a Wiimote.

I’m noticing some disturbing trends with IPhone games these days. Developers seem to be over eager to show off motion control and touch interaction and forget about the actual experience a user will have with their product. It seems they forgot where their games is going to be played. Unlike the Wiimote, the IPhone isn’t [...]