inglorious

on video game UI & UX

Tag: MMO

A cluttered mess. Anfruen Online released on IPhone.

Early, early, early this morning Touch Arcade’s Eli Hodapp (who apparently doesn’t sleep) posted the above video for the release of Anrufen Online, a cross platform MMO, now available on the App Store [Link for the Bold.] I guess subscribers to Anrufen Online might find this exciting, but the video did little to peek my [...]

Solving the HotBar – Introduction

The hot bar dominates MMOs when it comes to management of abilities and skills. Increasing popularity of these games along side massive successes like World of Warcraft have started a trickle down effect. Similar UI/UX is managing to spill into other genres as well. It doesn’t matter if you are playing a wizard in an MMO [...]

The Secret World Revealed

Today FunCom and Ragnar Tørnquist have finally started releasing details of their new MMO titled The Secret World. The premise looks great, monsters and magic in the modern world, little Lovecraftian lore, what’s not to love? I followed this a while back, when it was announced with an incredibly complex ARG. We’re talking April/May 2007 [...]

For better or worse…

Old new seemed to be resurfacing as Curt Shilling announced his retirement. Seems that things are shaping up over at Shilling’s 38 Studios. The company’s mysterious MMO code-named Copernicus has some big names directing its creation, and they have been quietly building a solid development team. Back in November the studio has also brought in two big [...]

New LotRO player get a new starting experience

Lord of the Rings Online is going strong. Massive content patches, solid game play, excellent customer service and a enthusiastic user base it’s no wonder Turbine has had so much success with the game. Their first major content release post Mines of Moria recently hit the servers and with it a whole slew of changes. Something [...]