<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>inglorious &#187; IPod</title>
	<atom:link href="http://inglorio.us/tag/ipod/feed/" rel="self" type="application/rss+xml" />
	<link>http://inglorio.us</link>
	<description>on video game UI &#38; UX</description>
	<lastBuildDate>Tue, 27 Jul 2010 18:54:29 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
		<item>
		<title>Apple&#8217;s Mobile Device Controller</title>
		<link>http://inglorio.us/2010/04/04/apples-mobile-device-controller/</link>
		<comments>http://inglorio.us/2010/04/04/apples-mobile-device-controller/#comments</comments>
		<pubDate>Sun, 04 Apr 2010 18:52:22 +0000</pubDate>
		<dc:creator>K. Michael Alexander</dc:creator>
				<category><![CDATA[Controllers]]></category>
		<category><![CDATA[Controls]]></category>
		<category><![CDATA[User Interface]]></category>
		<category><![CDATA[22Moo]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Game Bone]]></category>
		<category><![CDATA[IPhone]]></category>
		<category><![CDATA[IPod]]></category>
		<category><![CDATA[Patent]]></category>
		<category><![CDATA[Touch Arcade]]></category>

		<guid isPermaLink="false">http://inglorio.us/?p=1339</guid>
		<description><![CDATA[TouchArcade reported yesterday on an interesting patent filed by Apple in 2008. The patent fin question is US20100081505 and is titled ACCESSORY FOR PLAYING GAMES WITH A PORTABLE ELECTRONIC DEVICE. The patent is described as follows: Circuits, methods, and apparatus that provide user interfaces for playing games on portable electronic devices. One example provides a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://wp.me/ptKiD-lB"><img class="aligncenter size-full wp-image-1344" title="apple_controller_patent1" src="http://inglorio.us/wp-content/uploads/2010/04/apple_controller_patent11.gif" alt="Apple Controller Patent 1" width="500" height="305" /></a></p>
<p><a title="Touch Arcade" href="http://toucharcade.com/" target="_blank">TouchArcade</a> reported yesterday on an interesting patent filed by <a title="Apple" href="http://www.apple.com/" target="_blank">Apple </a>in 2008. The patent fin question is <a title="ACCESSORY FOR PLAYING GAMES WITH A PORTABLE ELECTRONIC DEVICE " href="http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&amp;Sect2=HITOFF&amp;p=1&amp;u=/netahtml/PTO/search-bool.html&amp;r=1&amp;f=G&amp;l=50&amp;co1=AND&amp;d=PG01&amp;s1=20100081505&amp;OS=20100081505&amp;RS=20100081505" target="_blank">US20100081505</a> and is titled ACCESSORY FOR PLAYING GAMES WITH A PORTABLE ELECTRONIC DEVICE. The patent is described as follows:</p>
<blockquote><p>Circuits, methods, and apparatus that provide user interfaces for playing games on portable electronic devices. One example provides a game accessory having input controls for playing video, audio, and other types of games. The game accessory can have input controls, such as buttons, joysticks, and D-pads. Another example provides a game accessory having a thumb pad or keyboard. Other possible features include microphones, cameras and camera lenses, speakers, a second screen, rumble, and motion detection. The game accessory may have a recess sized to fit the portable electronic device. Inserts or removable adapters can be used to fit portable electronic devices having different sizes. The portable electronic device can be held in the accessory using sliding covers, clips, or other engaging members. In other examples, the accessory can communicate with another accessory for head-to-head game play. The accessory may include circuitry for power, identification, and authorization.</p></blockquote>
<p><a href="http://wp.me/ptKiD-lB"><img class="aligncenter size-full wp-image-1345" title="apple_controller_patent2" src="http://inglorio.us/wp-content/uploads/2010/04/apple_controller_patent2.gif" alt="Apple Controller Patent 2" width="500" height="341" /></a></p>
<p>This is all very interesting and exciting for the future of Apple’s devices, especially when it comes to gaming. Since the SDK 3.0 there have been a few devices in the work from third parties, I’ve mentioned <a title="22Moo" href="http://www.22moo.com.au/index.html" target="_blank">22moo</a>&#8216;s <a title="Game Bone" href="http://www.apple.com/" target="_blank">GameBone</a> before, but there hasn&#8217;t been any noise from Apple itself. With Apple supporting the development of a physical controller I think it&#8217;ll have a stronger chance of being supported by software developers, than 22Moo will have. It’ll be exciting to see what the future holds for iPhone gaming.</p>
<p>See Touch Arcade’s <a title="Touch Arcade: Apple Mobile Device Controller Patent Revealed" href="http://toucharcade.com/2010/04/03/apple-mobile-device-controller-patent-revealed/" target="_blank">full article here</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://inglorio.us/2010/04/04/apples-mobile-device-controller/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Apple IPad. Clunky. Awkward. Not for gaming.</title>
		<link>http://inglorio.us/2010/01/27/the-apple-ipad-clunky-awkward-not-for-gaming/</link>
		<comments>http://inglorio.us/2010/01/27/the-apple-ipad-clunky-awkward-not-for-gaming/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 19:51:13 +0000</pubDate>
		<dc:creator>K. Michael Alexander</dc:creator>
				<category><![CDATA[Accelerometer]]></category>
		<category><![CDATA[Controllers]]></category>
		<category><![CDATA[Controls]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[User Interface]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[IPad]]></category>
		<category><![CDATA[IPhone]]></category>
		<category><![CDATA[IPod]]></category>
		<category><![CDATA[Need for Speed: Shift]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[Sony PSP]]></category>

		<guid isPermaLink="false">http://inglorio.us/?p=1136</guid>
		<description><![CDATA[Today Apple announced their IPad. A new, bigger version of what essentially is the IPhone minus the phone. Like most folks in the tech world I was interested in what Apple would bring to the table. Especially when it came to mobile gaming on the IPhone/IPad/IPod. I&#8217;ve been a critic in the past, and I [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://inglorio.us/2010/01/27/the-apple-ipad-clunky-awkward-not-for-gaming/ipad/" rel="attachment wp-att-1139"><img src="http://inglorio.us/wp-content/uploads/2010/01/IPad.jpg" alt="Apple IPad" title="Apple IPad" width="450" height="422" class="size-full wp-image-1139" /></a></p>
<p>Today <a href="http://www.apple.com">Apple</a> announced their <a href="http://www.apple.com/ipad">IPad</a>. A new, bigger version of what essentially is the <a href="http://www.apple.com/iphone">IPhone</a> minus the phone. Like most folks in the tech world I was interested in what Apple would bring to the table. Especially when it came to mobile gaming on the IPhone/IPad/IPod. I&#8217;ve been a critic in the past, and I was hoping to see something new. I wanted to see Apple move beyond the control problems that have plagued the IPhone/IPod from becoming a viable platform for games.</p>
<p>I wasn&#8217;t impressed. Apple brought nothing new to mobile gaming, especially when it comes to controls. Sure, the screen is bigger (9.7 inches) and the frame rate is improved, but this will come at a price. Weighing in at 1.5 pounds with the larger footprint will only makes motion controls clunkier, holding it up for long periods will making gaming strenuous. In the end tilting the larger screen to steer your car in <a href="http://www.eamobile.com/home">EA</a>&#8216;s <a href="http://www.eamobile.com:80/iphone-games/need-for-speed-shift">Need for Speed Shift</a> won&#8217;t be &#8220;funner&#8221; it&#8217;ll just be more annoying. Couple this with more replicated traditional controllers as opposed to solid real world buttons and joysticks just rings towards more of the same coming from Apple.</p>
<p>Frankly, I don&#8217;t see this being a viable platform for gaming. Mobile Internet, fine. Doing some typing with the Keyboard dock, okay. When it comes to gaming on the go, I still think a user is going to be much better off with a <a href="http://www.nintendo.com/ds">Nintendo DS</a> or a <a href="http://www.us.playstation.com/PSP/Features">Sony PSP</a>. The IPad just isn&#8217;t going to cut it, despite what Apple may try to tell us in the future.</p>
]]></content:encoded>
			<wfw:commentRss>http://inglorio.us/2010/01/27/the-apple-ipad-clunky-awkward-not-for-gaming/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
	</channel>
</rss>
