inglorious

on video game UI & UX

Tag: IPhone

A cluttered mess. Anfruen Online released on IPhone.

Early, early, early this morning Touch Arcade’s Eli Hodapp (who apparently doesn’t sleep) posted the above video for the release of Anrufen Online, a cross platform MMO, now available on the App Store [Link for the Bold.] I guess subscribers to Anrufen Online might find this exciting, but the video did little to peek my [...]

Doom Resurrection is on rails with a dodge button.

TouchArcade was able to get a hand’s on experience with Doom Resurrection at the WWDC. (I’m jealous.) I may have gotten a little eager with my post that went live early this morning. It seems Doom Resurrection is a shooter on rails with the targeting done via tilt control. However I will take  Arn’s advice [...]

Doom Resurrection avoiding the virtual D-Pad

Id Software and their partner Escalation Studios get it. When it comes to navigating 3D-rendered environments on the IPhone it should be about the accelerometer and not about archaic forms of control. With the recently revealed “Doom Resurrection” being announced on Macworld and picked up by TouchArcade questions of controls are bound to crop up, [...]

Augmented Reality on the IPhone 3G.

My friend and boss Peter Roman sent the above video to me today, and it amazed me. I figured I’d share it with everyone here. The speed that this information can be calculated using just an IPhone is impressive, the flowers are great but when you see the tiny Darth Vader walking around on the [...]

Virtual Replication? This is next-gen?

TouchArcade (via IGN) posted two screens for Gameloft’s upcoming Assassin’s Creed. The game looks quite fetching, nice three dimensional environments, decent textures (much improved over the DS version,) and an interesting setting. But… you see I don’t want to talk about Assassin’s Creed, not really, I want to talk about the current lack of innovation when it [...]