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	<title>inglorious &#187; IPhone</title>
	<atom:link href="http://inglorio.us/tag/iphone/feed/" rel="self" type="application/rss+xml" />
	<link>http://inglorio.us</link>
	<description>on video game UI &#38; UX</description>
	<lastBuildDate>Tue, 27 Jul 2010 18:54:29 +0000</lastBuildDate>
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		<title>Carcassonne coming to iPad &amp; iPhone!</title>
		<link>http://inglorio.us/2010/04/30/carcassonne-coming-to-ipad-iphone/</link>
		<comments>http://inglorio.us/2010/04/30/carcassonne-coming-to-ipad-iphone/#comments</comments>
		<pubDate>Fri, 30 Apr 2010 15:34:02 +0000</pubDate>
		<dc:creator>K. Michael Alexander</dc:creator>
				<category><![CDATA[Controllers]]></category>
		<category><![CDATA[Game Genre]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[Carcassonne]]></category>
		<category><![CDATA[IPad]]></category>
		<category><![CDATA[IPhone]]></category>

		<guid isPermaLink="false">http://inglorio.us/?p=1350</guid>
		<description><![CDATA[I&#8217;m a huge fan of the German board game Carcassonne. It&#8217;s easy to figure out and a lot of fun to play. The Xbox Live version of Carcassonne has been out since 2007, and I have spent many an hour challenging my family and friends as we seek to build castles and control land. According [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://wp.me/ptKiD-lM"><img class="aligncenter size-full wp-image-1352" title="Carcassonne" src="http://inglorio.us/wp-content/uploads/2010/04/Carcassonne1.jpg" alt="Carcassonne coming to iPad and iPhone" width="500" height="394" /></a></p>
<p>I&#8217;m a huge fan of the German board game <a title="Carcassonne" href="http://en.wikipedia.org/wiki/Carcassonne_(board_game)" target="_blank">Carcassonne</a>. It&#8217;s easy to figure out and a lot of fun to play. <a title="Carcassonne Xbox Live" href="http://www.xbox.com/en-us/games/c/carcassonnexboxlivearcade/default.htm" target="_blank">The Xbox Live version of Carcassonne</a> has been out since 2007, and I have spent many an hour challenging my family and friends as we seek to build castles and control land.</p>
<p><a title="The iPad Was Made For Carcassonne" href="http://kotaku.com/5527877/the-ipad-was-made-for-carcassonne" target="_blank">According to Kotaku</a> the iPhone version will be released later next month for $5, with the iPad version following shortly there after for a meager $10. Color me excited. I think it&#8217;ll be great to see another classic board game ported to the iPad. In my mind, there really isn&#8217;t a better platform for board games out there (minus the real life experience of course.) As with other games before, being able to place, rotate and swap tiles the way you would in life using nothing more than touch gestures will really demonstrate the strengths of the multi-touch surfaces for future games.</p>
<p>It won&#8217;t get much more real, unless of course you go out and buy the <em>actual</em> Carcassonne. Then after your done, you&#8217;ll have to clean it all up and who <em>really</em> wants to spend their time doing that?</p>
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		<title>Apple&#8217;s Mobile Device Controller</title>
		<link>http://inglorio.us/2010/04/04/apples-mobile-device-controller/</link>
		<comments>http://inglorio.us/2010/04/04/apples-mobile-device-controller/#comments</comments>
		<pubDate>Sun, 04 Apr 2010 18:52:22 +0000</pubDate>
		<dc:creator>K. Michael Alexander</dc:creator>
				<category><![CDATA[Controllers]]></category>
		<category><![CDATA[Controls]]></category>
		<category><![CDATA[User Interface]]></category>
		<category><![CDATA[22Moo]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Game Bone]]></category>
		<category><![CDATA[IPhone]]></category>
		<category><![CDATA[IPod]]></category>
		<category><![CDATA[Patent]]></category>
		<category><![CDATA[Touch Arcade]]></category>

		<guid isPermaLink="false">http://inglorio.us/?p=1339</guid>
		<description><![CDATA[TouchArcade reported yesterday on an interesting patent filed by Apple in 2008. The patent fin question is US20100081505 and is titled ACCESSORY FOR PLAYING GAMES WITH A PORTABLE ELECTRONIC DEVICE. The patent is described as follows: Circuits, methods, and apparatus that provide user interfaces for playing games on portable electronic devices. One example provides a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://wp.me/ptKiD-lB"><img class="aligncenter size-full wp-image-1344" title="apple_controller_patent1" src="http://inglorio.us/wp-content/uploads/2010/04/apple_controller_patent11.gif" alt="Apple Controller Patent 1" width="500" height="305" /></a></p>
<p><a title="Touch Arcade" href="http://toucharcade.com/" target="_blank">TouchArcade</a> reported yesterday on an interesting patent filed by <a title="Apple" href="http://www.apple.com/" target="_blank">Apple </a>in 2008. The patent fin question is <a title="ACCESSORY FOR PLAYING GAMES WITH A PORTABLE ELECTRONIC DEVICE " href="http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&amp;Sect2=HITOFF&amp;p=1&amp;u=/netahtml/PTO/search-bool.html&amp;r=1&amp;f=G&amp;l=50&amp;co1=AND&amp;d=PG01&amp;s1=20100081505&amp;OS=20100081505&amp;RS=20100081505" target="_blank">US20100081505</a> and is titled ACCESSORY FOR PLAYING GAMES WITH A PORTABLE ELECTRONIC DEVICE. The patent is described as follows:</p>
<blockquote><p>Circuits, methods, and apparatus that provide user interfaces for playing games on portable electronic devices. One example provides a game accessory having input controls for playing video, audio, and other types of games. The game accessory can have input controls, such as buttons, joysticks, and D-pads. Another example provides a game accessory having a thumb pad or keyboard. Other possible features include microphones, cameras and camera lenses, speakers, a second screen, rumble, and motion detection. The game accessory may have a recess sized to fit the portable electronic device. Inserts or removable adapters can be used to fit portable electronic devices having different sizes. The portable electronic device can be held in the accessory using sliding covers, clips, or other engaging members. In other examples, the accessory can communicate with another accessory for head-to-head game play. The accessory may include circuitry for power, identification, and authorization.</p></blockquote>
<p><a href="http://wp.me/ptKiD-lB"><img class="aligncenter size-full wp-image-1345" title="apple_controller_patent2" src="http://inglorio.us/wp-content/uploads/2010/04/apple_controller_patent2.gif" alt="Apple Controller Patent 2" width="500" height="341" /></a></p>
<p>This is all very interesting and exciting for the future of Apple’s devices, especially when it comes to gaming. Since the SDK 3.0 there have been a few devices in the work from third parties, I’ve mentioned <a title="22Moo" href="http://www.22moo.com.au/index.html" target="_blank">22moo</a>&#8216;s <a title="Game Bone" href="http://www.apple.com/" target="_blank">GameBone</a> before, but there hasn&#8217;t been any noise from Apple itself. With Apple supporting the development of a physical controller I think it&#8217;ll have a stronger chance of being supported by software developers, than 22Moo will have. It’ll be exciting to see what the future holds for iPhone gaming.</p>
<p>See Touch Arcade’s <a title="Touch Arcade: Apple Mobile Device Controller Patent Revealed" href="http://toucharcade.com/2010/04/03/apple-mobile-device-controller-patent-revealed/" target="_blank">full article here</a>.</p>
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		<title>Street Fighter IV on iPhone [Video]</title>
		<link>http://inglorio.us/2010/02/23/street-fighter-iv-on-iphone-video/</link>
		<comments>http://inglorio.us/2010/02/23/street-fighter-iv-on-iphone-video/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 19:34:30 +0000</pubDate>
		<dc:creator>K. Michael Alexander</dc:creator>
				<category><![CDATA[Controllers]]></category>
		<category><![CDATA[Controls]]></category>
		<category><![CDATA[Fighting]]></category>
		<category><![CDATA[Game Genre]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[User Interface]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[IPhone]]></category>
		<category><![CDATA[Street Fighter IV]]></category>

		<guid isPermaLink="false">http://inglorio.us/?p=1308</guid>
		<description><![CDATA[Yeah, that&#8217;s as awful as I expected it too be.]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="295" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/zTvYabn0LhE&amp;hl=en_US&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="295" src="http://www.youtube.com/v/zTvYabn0LhE&amp;hl=en_US&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999" allowscriptaccess="always" allowfullscreen="true"></embed></object>
<p>
Yeah, that&#8217;s as awful as I expected it too be.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Street Fighter for iPhone</title>
		<link>http://inglorio.us/2010/02/15/street-fight-for-iphone/</link>
		<comments>http://inglorio.us/2010/02/15/street-fight-for-iphone/#comments</comments>
		<pubDate>Mon, 15 Feb 2010 21:05:42 +0000</pubDate>
		<dc:creator>K. Michael Alexander</dc:creator>
				<category><![CDATA[Controllers]]></category>
		<category><![CDATA[Controls]]></category>
		<category><![CDATA[Fighting]]></category>
		<category><![CDATA[Game Genre]]></category>
		<category><![CDATA[User Interface]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[IPhone]]></category>
		<category><![CDATA[Street Fighter]]></category>

		<guid isPermaLink="false">http://inglorio.us/?p=1230</guid>
		<description><![CDATA[Fail. IGN has an article and some more atrocious screens HERE. If you really feel like you need to see more.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-1231 aligncenter" title="StreetFighterforIPhone" src="http://inglorio.us/wp-content/uploads/2010/02/StreetFighterforIPhone.jpg" alt="Street Fighter for iPhone" width="450" height="300" /></p>
<p>Fail.</p>
<p>IGN has an article and some more atrocious screens <a title="Street Fighter for Iphone Revealed" href="http://wireless.ign.com/articles/106/1069286p1.html" target="_blank">HERE</a>. If you really feel like you need to see more.</p>
]]></content:encoded>
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		<title>The Apple IPad. Clunky. Awkward. Not for gaming.</title>
		<link>http://inglorio.us/2010/01/27/the-apple-ipad-clunky-awkward-not-for-gaming/</link>
		<comments>http://inglorio.us/2010/01/27/the-apple-ipad-clunky-awkward-not-for-gaming/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 19:51:13 +0000</pubDate>
		<dc:creator>K. Michael Alexander</dc:creator>
				<category><![CDATA[Accelerometer]]></category>
		<category><![CDATA[Controllers]]></category>
		<category><![CDATA[Controls]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[User Interface]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[IPad]]></category>
		<category><![CDATA[IPhone]]></category>
		<category><![CDATA[IPod]]></category>
		<category><![CDATA[Need for Speed: Shift]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[Sony PSP]]></category>

		<guid isPermaLink="false">http://inglorio.us/?p=1136</guid>
		<description><![CDATA[Today Apple announced their IPad. A new, bigger version of what essentially is the IPhone minus the phone. Like most folks in the tech world I was interested in what Apple would bring to the table. Especially when it came to mobile gaming on the IPhone/IPad/IPod. I&#8217;ve been a critic in the past, and I [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://inglorio.us/2010/01/27/the-apple-ipad-clunky-awkward-not-for-gaming/ipad/" rel="attachment wp-att-1139"><img src="http://inglorio.us/wp-content/uploads/2010/01/IPad.jpg" alt="Apple IPad" title="Apple IPad" width="450" height="422" class="size-full wp-image-1139" /></a></p>
<p>Today <a href="http://www.apple.com">Apple</a> announced their <a href="http://www.apple.com/ipad">IPad</a>. A new, bigger version of what essentially is the <a href="http://www.apple.com/iphone">IPhone</a> minus the phone. Like most folks in the tech world I was interested in what Apple would bring to the table. Especially when it came to mobile gaming on the IPhone/IPad/IPod. I&#8217;ve been a critic in the past, and I was hoping to see something new. I wanted to see Apple move beyond the control problems that have plagued the IPhone/IPod from becoming a viable platform for games.</p>
<p>I wasn&#8217;t impressed. Apple brought nothing new to mobile gaming, especially when it comes to controls. Sure, the screen is bigger (9.7 inches) and the frame rate is improved, but this will come at a price. Weighing in at 1.5 pounds with the larger footprint will only makes motion controls clunkier, holding it up for long periods will making gaming strenuous. In the end tilting the larger screen to steer your car in <a href="http://www.eamobile.com/home">EA</a>&#8216;s <a href="http://www.eamobile.com:80/iphone-games/need-for-speed-shift">Need for Speed Shift</a> won&#8217;t be &#8220;funner&#8221; it&#8217;ll just be more annoying. Couple this with more replicated traditional controllers as opposed to solid real world buttons and joysticks just rings towards more of the same coming from Apple.</p>
<p>Frankly, I don&#8217;t see this being a viable platform for gaming. Mobile Internet, fine. Doing some typing with the Keyboard dock, okay. When it comes to gaming on the go, I still think a user is going to be much better off with a <a href="http://www.nintendo.com/ds">Nintendo DS</a> or a <a href="http://www.us.playstation.com/PSP/Features">Sony PSP</a>. The IPad just isn&#8217;t going to cut it, despite what Apple may try to tell us in the future.</p>
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