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	<title>inglorious &#187; IPad</title>
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	<link>http://inglorio.us</link>
	<description>on video game UI &#38; UX</description>
	<lastBuildDate>Tue, 27 Jul 2010 18:54:29 +0000</lastBuildDate>
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		<title>Carcassonne coming to iPad &amp; iPhone!</title>
		<link>http://inglorio.us/2010/04/30/carcassonne-coming-to-ipad-iphone/</link>
		<comments>http://inglorio.us/2010/04/30/carcassonne-coming-to-ipad-iphone/#comments</comments>
		<pubDate>Fri, 30 Apr 2010 15:34:02 +0000</pubDate>
		<dc:creator>K. Michael Alexander</dc:creator>
				<category><![CDATA[Controllers]]></category>
		<category><![CDATA[Game Genre]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[Carcassonne]]></category>
		<category><![CDATA[IPad]]></category>
		<category><![CDATA[IPhone]]></category>

		<guid isPermaLink="false">http://inglorio.us/?p=1350</guid>
		<description><![CDATA[I&#8217;m a huge fan of the German board game Carcassonne. It&#8217;s easy to figure out and a lot of fun to play. The Xbox Live version of Carcassonne has been out since 2007, and I have spent many an hour challenging my family and friends as we seek to build castles and control land. According [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://wp.me/ptKiD-lM"><img class="aligncenter size-full wp-image-1352" title="Carcassonne" src="http://inglorio.us/wp-content/uploads/2010/04/Carcassonne1.jpg" alt="Carcassonne coming to iPad and iPhone" width="500" height="394" /></a></p>
<p>I&#8217;m a huge fan of the German board game <a title="Carcassonne" href="http://en.wikipedia.org/wiki/Carcassonne_(board_game)" target="_blank">Carcassonne</a>. It&#8217;s easy to figure out and a lot of fun to play. <a title="Carcassonne Xbox Live" href="http://www.xbox.com/en-us/games/c/carcassonnexboxlivearcade/default.htm" target="_blank">The Xbox Live version of Carcassonne</a> has been out since 2007, and I have spent many an hour challenging my family and friends as we seek to build castles and control land.</p>
<p><a title="The iPad Was Made For Carcassonne" href="http://kotaku.com/5527877/the-ipad-was-made-for-carcassonne" target="_blank">According to Kotaku</a> the iPhone version will be released later next month for $5, with the iPad version following shortly there after for a meager $10. Color me excited. I think it&#8217;ll be great to see another classic board game ported to the iPad. In my mind, there really isn&#8217;t a better platform for board games out there (minus the real life experience of course.) As with other games before, being able to place, rotate and swap tiles the way you would in life using nothing more than touch gestures will really demonstrate the strengths of the multi-touch surfaces for future games.</p>
<p>It won&#8217;t get much more real, unless of course you go out and buy the <em>actual</em> Carcassonne. Then after your done, you&#8217;ll have to clean it all up and who <em>really</em> wants to spend their time doing that?</p>
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		<title>I wish ThinkGeek&#8217;s iCade was real.</title>
		<link>http://inglorio.us/2010/04/01/i-wish-thinkgeeks-icade-was-real/</link>
		<comments>http://inglorio.us/2010/04/01/i-wish-thinkgeeks-icade-was-real/#comments</comments>
		<pubDate>Thu, 01 Apr 2010 18:07:24 +0000</pubDate>
		<dc:creator>K. Michael Alexander</dc:creator>
				<category><![CDATA[Controllers]]></category>
		<category><![CDATA[Controls]]></category>
		<category><![CDATA[User Interface]]></category>
		<category><![CDATA[April Fools]]></category>
		<category><![CDATA[iCade]]></category>
		<category><![CDATA[IPad]]></category>
		<category><![CDATA[ThinkGeek]]></category>

		<guid isPermaLink="false">http://inglorio.us/?p=1334</guid>
		<description><![CDATA[The iCade, an arcade cabinet for your iPad. It&#8217;s not real, but man do I ever wish it was. I love anything that&#8217;ll get us past replicated d-pads. Until this is actually made we&#8217;ll just have to hold out for an iPad version of the Gamebone. Thanks for the chuckle ThinkGeek.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thinkgeek.com/stuff/41/iCade.shtml?icpg=Carousel_iCade_1"><img class="aligncenter size-full wp-image-1335" title="ThinkGeek's iCade" src="http://inglorio.us/wp-content/uploads/2010/04/icade_main_zoom.jpeg" alt="ThinkGeek's iCade" width="500" height="426" /></a></p>
<p>The <a href="http://www.thinkgeek.com/stuff/41/iCade.shtml?icpg=Carousel_iCade_1">iCade</a>, an arcade cabinet for your <a title="Apple's iPad" href="http://www.apple.com/ipad/" target="_blank">iPad</a>. It&#8217;s not real, but man do I ever wish it was. I love anything that&#8217;ll get us past replicated d-pads. Until this is actually made we&#8217;ll just have to hold out for an iPad version of the <a href="http://www.22moo.com.au/gamebone.html">Gamebone</a>. Thanks for the chuckle <a title="ThinkGeek" href="http://www.thinkgeek.com/index.shtml" target="_blank">ThinkGeek</a>.</p>
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		<title>What works, 3 game genres that will excel on the iPad.</title>
		<link>http://inglorio.us/2010/02/15/what-works-3-game-genres-that-will-excel-on-the-ipad/</link>
		<comments>http://inglorio.us/2010/02/15/what-works-3-game-genres-that-will-excel-on-the-ipad/#comments</comments>
		<pubDate>Mon, 15 Feb 2010 16:17:54 +0000</pubDate>
		<dc:creator>K. Michael Alexander</dc:creator>
				<category><![CDATA[User Experience]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Casual]]></category>
		<category><![CDATA[Controls]]></category>
		<category><![CDATA[IPad]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[UI]]></category>

		<guid isPermaLink="false">http://inglorio.us/?p=1163</guid>
		<description><![CDATA[Apple&#8216;s announcement for the iPad caused a lot of negative reaction within the tech community. I&#8217;ll fully admit I wasn&#8217;t very kind on it from the gaming/UX front either, the two demos they showed looked awful. Driving games and shooters need to be left in the hands of more practical controllers, and not restricted to [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Apple" href="http://www.apple.com/" target="_blank">Apple</a>&#8216;s announcement for the <a title="iPad" href="http://www.apple.com/ipad/" target="_blank">iPad</a> caused a lot of negative reaction within the tech community. I&#8217;ll fully admit <a title="The Apple IPad. Clunky. Awkward. Not for gaming." href="http://inglorio.us/2010/01/27/the-apple-ipad-clunky-awkward-not-for-gaming/" target="_blank">I wasn&#8217;t very kind on it from the gaming/UX front either</a>, the two demos they showed looked awful. Driving games and shooters need to be left in the hands of more practical controllers, and not restricted to touch and motion.</p>
<p>I want to change tone however. There&#8217;s more out there than the shooter or the driving simulator. In a few discussions with some of my industry friends patterns emerged as we discussed not what <em>wouldn&#8217;t</em> work, but what <em>would</em>, and there are three clear game genres that will thrive on the iPad. I&#8217;d like to take a moment and review them now:</p>
<p><strong>Casual Games</strong><br />
<img class="size-full wp-image-1199 aligncenter" title="ipad_Casual" src="http://inglorio.us/wp-content/uploads/2010/02/ipad_Casual.jpg" alt="iPad Casual Games" width="450" height="344" /><br />
This genre is really the hallmark of the current crop of iPhone games. Easy to pick up, easier to put down, it allows the iPhone to remain a mobile device first and a entertainment platform second. Current casual games don&#8217;t force a player to beat a level, hit a checkpoint or fight a boss before they can finish a level or put the game aside.<a title="PopCap" href="http://popcap.com/" target="_blank"></a><br />
<a title="PopCap" href="http://popcap.com/" target="_blank">PopCap</a> has done a great job embracing this already (<a title="Peggle" href="http://www.popcap.com/games/iphone/peggle" target="_blank">Peggle</a>, <a title="Bejeweled 2" href="http://www.popcap.com/games/iphone/bejeweled2" target="_blank">Bejeweled 2</a>, and the newly released <a title="Plants Vs. Zombies" href="http://www.popcap.com/games/pvz?s_kwcid=TC|3875|plants%20vs%20zombies||S|e|4108339308&amp;gclid=COPt2eey7Z8CFQMsawod-xymXQ" target="_blank">Plants Vs. Zombies</a>), there&#8217;s also the other additional hits like <a title="Pocket God" href="http://pocketgod.blogspot.com/" target="_blank">Pocket God</a> and <a title="Flight Control" href="http://firemint.com/?page_id=565" target="_blank">Flight Control</a> that do a great job showing that people are willing to jump into games that work around their time. The iPad really brings just more to the table. Bigger screen, faster processor, I am sure we&#8217;ll see iPad game developers improve on whats already a booming genre.</p>
<p><strong>The Real Time Strategy (RTS) Genre</strong><br />
<img class="size-full wp-image-1200 aligncenter" title="ipad_RTS" src="http://inglorio.us/wp-content/uploads/2010/02/ipad_RTS.jpg" alt="iPad Real Time Strategy Games" width="450" height="344" /><br />
There&#8217;s been a few forays into the RTS genre already on the iPhone, <a title="Spiffcode" href="http://www.spiffcode.com/" target="_blank">Spiffcode</a>&#8216;s <a title="Warfare Incorporated" href="http://www.warfareincorporated.com/" target="_blank">Warfare Incorporated</a> and EA&#8217;s <a title="Command &amp; Conquer: Red Alert" href="http://www.commandandconquer.com/iphone/" target="_blank">Command and Conquer Red Alert</a> were both ported to the iPhone and both work really well.<br />
The RTS genre is prefect for the iPad, traditionally they are controlled via a single point interface. In the past all the user had was a mouse, contact with the keyboard was minimal. Single point interfaces allow a RTS games to translates really well onto the iPad with with multi-touch screen. After all you just need to touch a button, drag to highlight multiple units and tap to direct them to gather resources, build structures, or attack an enemy.</p>
<p>The big negative, the screen real-estate, that plagues RTS games on the iPhone is removed with the iPad. The screen gets much larger. I think we&#8217;ll see a lot of really solid RTS entries for Apples latest mobile device. I for one welcome them, of all the genres that would thrive I think RTS has the most legs. Old titles like Warcraft and Command and Conquer to newer forays like Empire Earth and Sins of a Solar Empire could all find their place on the iPad, and it&#8217;s not limited to them, there&#8217;s a lot of IPs on the market that could easily swoop in.</p>
<p><strong>The Adventure Genre</strong><br />
<img class="size-full wp-image-1201 aligncenter" title="ipad_Adventure" src="http://inglorio.us/wp-content/uploads/2010/02/ipad_Adventure.jpg" alt="iPad Adventure Games" width="450" height="344" /><br />
Once considered the dead genre. Adventure games were once the top selling games in the PC market. They lost their luster during the boom of the 3D Shooter and the advent of the first real time strategy games. There has been a resurgence however, <a title="Sam and Max" href="http://www.telltalegames.com/samandmax" target="_blank">Sam and Max</a> as well as <a title="Monkey Island" href="http://www.telltalegames.com/monkeyisland" target="_blank">Monkey Island</a> have both found new life in episodic downloadable adventure formats.<br />
There&#8217;s even been some movement into bring back old Adventure games to the IPhone, <a title="Beneath A Steel Sky" href="http://www.revolution.co.uk/_display.php?id=16" target="_blank">Beneath a Steel Sky</a> was recently released. While a good foray back into Adventure games, I found the screen too small to really get full enjoyment from the classic, the iPad would significantly change this.</p>
<p>Adventure games, like RTS, normally work off a single point interface, the iPad is prefect for this allowing touch to replace the traditional mouse cursor. In addition, the iPad&#8217;s handling of multi-touch could really add some depth to adventure game&#8217;s traditional puzzles.</p>
<p>Apple has made it easy for Adventure games to introduce episodic content into an app. Game&#8217;s like <a title="Ramp Champ" href="http://rampchamp.com/" target="_blank">Ramp Champ</a> already allow for additional paid in game upgrades. I could see a similar system adapted for episodic adventure games. No new icons for each episode, one app for multiple episodes, makes a clean experience for the user.</p>
<p><strong>Conclusion</strong></p>
<p>The more I read about the iPad the fonder I grow of the platform. What it&#8217;s focuses on doing, it does very well. When it comes to gaming, a lot of what has made the iPhone successful in the casual market applies to it&#8217;s design as well. As with the iPhone a strong single point interface work the best, adding motion and replicating traditional controls temporarily solve problems, but they do them at a cost. In the end it&#8217;s annoying, uncomfortable, and ultimately a gimmick the game ceases to be immersive and the focus is on the interaction, not the action. To get people invested and wanting to spend time with a game a developers needs to choose to move past the gimmick and into the space where the player can get immersed, involved and ultimately devoted to the game. Playing a game should never be a chore. As long as developers make the choice to build games for the players that enhances the platforms strength I think we&#8217;ll see the iPad have a long and successful life attached to  gaming.</p>
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		<title>The Apple IPad. Clunky. Awkward. Not for gaming.</title>
		<link>http://inglorio.us/2010/01/27/the-apple-ipad-clunky-awkward-not-for-gaming/</link>
		<comments>http://inglorio.us/2010/01/27/the-apple-ipad-clunky-awkward-not-for-gaming/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 19:51:13 +0000</pubDate>
		<dc:creator>K. Michael Alexander</dc:creator>
				<category><![CDATA[Accelerometer]]></category>
		<category><![CDATA[Controllers]]></category>
		<category><![CDATA[Controls]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[User Interface]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[IPad]]></category>
		<category><![CDATA[IPhone]]></category>
		<category><![CDATA[IPod]]></category>
		<category><![CDATA[Need for Speed: Shift]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[Sony PSP]]></category>

		<guid isPermaLink="false">http://inglorio.us/?p=1136</guid>
		<description><![CDATA[Today Apple announced their IPad. A new, bigger version of what essentially is the IPhone minus the phone. Like most folks in the tech world I was interested in what Apple would bring to the table. Especially when it came to mobile gaming on the IPhone/IPad/IPod. I&#8217;ve been a critic in the past, and I [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://inglorio.us/2010/01/27/the-apple-ipad-clunky-awkward-not-for-gaming/ipad/" rel="attachment wp-att-1139"><img src="http://inglorio.us/wp-content/uploads/2010/01/IPad.jpg" alt="Apple IPad" title="Apple IPad" width="450" height="422" class="size-full wp-image-1139" /></a></p>
<p>Today <a href="http://www.apple.com">Apple</a> announced their <a href="http://www.apple.com/ipad">IPad</a>. A new, bigger version of what essentially is the <a href="http://www.apple.com/iphone">IPhone</a> minus the phone. Like most folks in the tech world I was interested in what Apple would bring to the table. Especially when it came to mobile gaming on the IPhone/IPad/IPod. I&#8217;ve been a critic in the past, and I was hoping to see something new. I wanted to see Apple move beyond the control problems that have plagued the IPhone/IPod from becoming a viable platform for games.</p>
<p>I wasn&#8217;t impressed. Apple brought nothing new to mobile gaming, especially when it comes to controls. Sure, the screen is bigger (9.7 inches) and the frame rate is improved, but this will come at a price. Weighing in at 1.5 pounds with the larger footprint will only makes motion controls clunkier, holding it up for long periods will making gaming strenuous. In the end tilting the larger screen to steer your car in <a href="http://www.eamobile.com/home">EA</a>&#8216;s <a href="http://www.eamobile.com:80/iphone-games/need-for-speed-shift">Need for Speed Shift</a> won&#8217;t be &#8220;funner&#8221; it&#8217;ll just be more annoying. Couple this with more replicated traditional controllers as opposed to solid real world buttons and joysticks just rings towards more of the same coming from Apple.</p>
<p>Frankly, I don&#8217;t see this being a viable platform for gaming. Mobile Internet, fine. Doing some typing with the Keyboard dock, okay. When it comes to gaming on the go, I still think a user is going to be much better off with a <a href="http://www.nintendo.com/ds">Nintendo DS</a> or a <a href="http://www.us.playstation.com/PSP/Features">Sony PSP</a>. The IPad just isn&#8217;t going to cut it, despite what Apple may try to tell us in the future.</p>
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