inglorious

on video game UI & UX

Tag: IPad

Carcassonne coming to iPad & iPhone!

I’m a huge fan of the German board game Carcassonne. It’s easy to figure out and a lot of fun to play. The Xbox Live version of Carcassonne has been out since 2007, and I have spent many an hour challenging my family and friends as we seek to build castles and control land. According [...]

I wish ThinkGeek’s iCade was real.

The iCade, an arcade cabinet for your iPad. It’s not real, but man do I ever wish it was. I love anything that’ll get us past replicated d-pads. Until this is actually made we’ll just have to hold out for an iPad version of the Gamebone. Thanks for the chuckle ThinkGeek.

What works, 3 game genres that will excel on the iPad.

Apple‘s announcement for the iPad caused a lot of negative reaction within the tech community. I’ll fully admit I wasn’t very kind on it from the gaming/UX front either, the two demos they showed looked awful. Driving games and shooters need to be left in the hands of more practical controllers, and not restricted to [...]

The Apple IPad. Clunky. Awkward. Not for gaming.

Today Apple announced their IPad. A new, bigger version of what essentially is the IPhone minus the phone. Like most folks in the tech world I was interested in what Apple would bring to the table. Especially when it came to mobile gaming on the IPhone/IPad/IPod. I’ve been a critic in the past, and I [...]