inglorious

on video game UI & UX

Tag: HUD

Borderlands ignores the split screen experience.

I tend to get obsessive when it comes to games. For better or for worse I suppose, when a game hooks me, it hooks me. Gearbox’s Borderland is a game that does just that. Ever since I heard about it’s blending of role-playing elements and shooter game play my interest was peaked. Then after seeing [...]

Brutal Legend tackles the No HUD challenge

So I am about half way though Brutal Legend, and my experience so far has been fantastic. I must say Tim Schafer and the rest of Double Fine did a great job blending action and a bit of RTS together. I’m having a blast. Brutal Legend also game me the chance to experience yet another [...]

Solving the HotBar – Introduction

The hot bar dominates MMOs when it comes to management of abilities and skills. Increasing popularity of these games along side massive successes like World of Warcraft have started a trickle down effect. Similar UI/UX is managing to spill into other genres as well. It doesn’t matter if you are playing a wizard in an MMO [...]

Another Augmented Reality Post

Kotaku posted this interesting little video coming out of Georgia Tech Augmented Environments Lab and Savannah College of Art and Design showing the gameplay footage for ARhrrrr an augmented reality game in development. It’s running on a handheld device from Nvidia called the Tegra. The Menu and HUD are pretty uninspired and clunky, but the possibilities [...]

The not-so-sweet science.

I wrote a post a few months ago lauding EA Sports for the default no-HUD direction in Fight Night Round 3. It was a prefect system, feedback was communicated by the animations and camera effects. I loved it and encouraged all games to do their best and follow this approach. It seemed like a real [...]