inglorious

on video game UI & UX

Tag: HUD

Super Street Fighter IV is super pretty.

My friend Kevin Mangan likes to compare to Street Fighter IV to chess. With strategy happening in seconds opposed to drawing out over the length of your average chess game. He’s right, and for those of you gifted to have the hyperactive twitch skills to play this form of super-chess, Street Fighter is probably a [...]

Fable 3 Screenshots

There was an embargo on video and images taking during Molyneux’s X10 faux-drama filled introduction of Fable 3. However this morning (or late last night depending on where you live) the first screen’s of Lionhead’s upcoming RPG hit the web. They’re HUD-free as promised, in game or created for promotional purposes is something you can decide, you [...]

Lionhead’s Fable 3 next IP to ditch the HUD

Wired had a article covering Peter Molynuex’s revealing at X10 today. The article unveiled some interesting things for Lionhead‘s upcoming Fable 3. Including a revelation that Molyneux believes will anger players. The article explains: In a video interview earlier this month, Molyneux said players would be “pissed” to hear about one of Fable III’s features. [...]

The Split/Second HUD

There’s no doubt you haven’t heard of Black Rock Studios upcoming racing game Split/Second. A lot of interested has been bubbling with the recent videos showing some pretty impressive gameplay. The game flips some of the traditional elements you’d see in a typical racing shooter by adding destructible environments and special abilities that allow for [...]

Uniting a scattered HUD

Avatar isn’t going to just be a new movie from Titanic director James Cameron; it’s also going to be a new video game developed by Ubisoft. It’s gotten a significant amount of press for a movie tie-in, even dominating a sizeable space at PAX for a booth featuring a replica of the cockpit of one [...]