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	<title>inglorious &#187; Games</title>
	<atom:link href="http://inglorio.us/tag/games/feed/" rel="self" type="application/rss+xml" />
	<link>http://inglorio.us</link>
	<description>on video game UI &#38; UX</description>
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		<title>The periodic table of controllers</title>
		<link>http://inglorio.us/2009/03/24/the-periodic-table-of-controllers/</link>
		<comments>http://inglorio.us/2009/03/24/the-periodic-table-of-controllers/#comments</comments>
		<pubDate>Tue, 24 Mar 2009 17:57:25 +0000</pubDate>
		<dc:creator>K. Michael Alexander</dc:creator>
				<category><![CDATA[Controls]]></category>
		<category><![CDATA[User Interface]]></category>
		<category><![CDATA[Controller]]></category>
		<category><![CDATA[D-pad]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://inglorio.us/?p=306</guid>
		<description><![CDATA[Found by my buddy Todd. Too cool not to share. Click on the image or click here it to view a much larger size. Enjoy!]]></description>
			<content:encoded><![CDATA[<div id="attachment_307" class="wp-caption aligncenter" style="width: 460px"><a href="http://www.flickr.com/photos/techthis/3368683205/sizes/l/"><img class="size-full wp-image-307" title="periodictableofcontrolers" src="http://inglorio.us/wp-content/uploads/2009/03/periodictableofcontrolers.jpg" alt="The Periodic Table of Controllers" width="450" height="397" /></a><p class="wp-caption-text">The Periodic Table of Controllers</p></div>
<p>Found by my buddy <a title="Todd Rutherford" href="http://www.headphonic.com" target="_blank">Todd</a>. Too cool not to share. Click on the image or <a title="periodic table of controllers" href="http://www.flickr.com/photos/techthis/3368683205/sizes/l/" target="_self">click here</a> it to view a much larger size. Enjoy!</p>
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		<title>Improvements to EvE Online&#8217;s UX?</title>
		<link>http://inglorio.us/2009/03/02/improvements-to-eve-onlines-ux/</link>
		<comments>http://inglorio.us/2009/03/02/improvements-to-eve-onlines-ux/#comments</comments>
		<pubDate>Mon, 02 Mar 2009 22:54:22 +0000</pubDate>
		<dc:creator>K. Michael Alexander</dc:creator>
				<category><![CDATA[MMO]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[User Interface]]></category>
		<category><![CDATA[CCP]]></category>
		<category><![CDATA[Character Creation]]></category>
		<category><![CDATA[EvE Online]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://inglorio.us/?p=55</guid>
		<description><![CDATA[Little late to the game on this one, but I found this EvE Online Dev Blog post from the 18th that detailed some of the changes coming to EvE Online&#8217;s character creation experience. Simplification of the UI to benefit new users? How very&#8230; un&#8230; game&#8230; like. From the MMO that has long been considered one of [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-57" href="http://inglorio.us/?attachment_id=57"><img class="aligncenter size-full wp-image-57" title="eveonline_improvedui" src="http://inglorio.us/wp-content/uploads/2009/03/eveonline_improvedui.png" alt="eveonline_improvedui" width="450" height="261" /></a></p>
<p>Little late to the game on this one, but I found this <a title="Improvements to the EvE Online UX." href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=618" target="_self">EvE Online Dev Blog post </a>from the 18th that detailed some of the changes coming to <a title="EvE Online" href="http://www.eveonline.com/" target="_self">EvE Online&#8217;s</a> character creation experience. Simplification of the UI to benefit new users? How very&#8230; un&#8230; game&#8230; like. From the MMO that has long been considered one of the hardest and most difficult games to master, this comes as welcome news to those who wanted to try EvE out but were daunted and overwhelmed by the steep learning curve. I have a feeling this is a stragetic move since EvE is <a title="EvE Online getting a box." href="http://kotaku.com/5082059/eve-online-gets-a-box" target="_self">getting a boxed version</a> which should bring with it a influx of new players.</p>
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		<title>The Dead Space Interface</title>
		<link>http://inglorio.us/2009/02/28/the-dead-space-interface/</link>
		<comments>http://inglorio.us/2009/02/28/the-dead-space-interface/#comments</comments>
		<pubDate>Sun, 01 Mar 2009 01:03:42 +0000</pubDate>
		<dc:creator>K. Michael Alexander</dc:creator>
				<category><![CDATA[HUD]]></category>
		<category><![CDATA[Health Meter]]></category>
		<category><![CDATA[User Interface]]></category>
		<category><![CDATA[3d Shooter]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[Assassin's Creed]]></category>
		<category><![CDATA[Dead Space]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Grand Theft Auto IV]]></category>
		<category><![CDATA[Immersion]]></category>

		<guid isPermaLink="false">http://inglorio.us/?p=23</guid>
		<description><![CDATA[I am not a fan or reinventing the wheel for the sake of reinvention. But if you can take the ordinary and make it extraordinary then I salute you. So, here&#8217;s a salute to EA Redwood Shores&#8217; for the UI work on their title Dead Space. The whole interface is extremely well done and is [...]]]></description>
			<content:encoded><![CDATA[<div><span style="font-size: x-small;"><img class="aligncenter size-full wp-image-24" title="DeadSpace HUD" src="http://inglorio.us/wp-content/uploads/2009/02/deadspace_hud.jpg" alt="DeadSpace HUD" width="450" height="253" /></span></div>
<div>I am not a fan or reinventing the wheel for the sake of reinvention. But if you can take the ordinary and make it extraordinary then I salute you.</div>
<p>So, here&#8217;s a salute to <a title="EA" href="http://www.ea.com" target="_self">EA Redwood Shores&#8217;</a> for the UI work on their title <a title="Dead Space" href="http://deadspace.ea.com" target="_self">Dead Space</a>. The whole interface is extremely well done and is built to drawn the user into the experience. Instead of the typical action shooter HUD we are instead given a holographic projection that appear before the protagonist Isaac, viewed over his shoulder.</p>
<p><img class="aligncenter size-full wp-image-25" title="Dead Space's health meter" src="http://inglorio.us/wp-content/uploads/2009/02/deadspace_healthmeter.jpg" alt="Dead Space's health meter" width="450" height="253" /></p>
<p>While that alone is enough to make me smile, the inclusion of the health meter into Isaac&#8217;s armor caused me to get practically giddy. A blue light runs up Isaac&#8217;s back changing and shrinking from blue to yellow and to red when things are looking grim. Instead of glancing away from the action to check health stats (<a title="Grand Theft Auto IV" href="http://www.rockstargames.com/IV/" target="_self">GTA IV</a>, <a title="Assassin's Creed" href="http://assassinscreed.us.ubi.com/" target="_self">Assassin&#8217;s Creed</a>, etc.) the user is presented information in the center of the action. This draws them in more, and gives the players one of the best game play experiences they can have: immersion.</p>
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		<title>Inglorious Appears.</title>
		<link>http://inglorio.us/2009/02/25/hello-world/</link>
		<comments>http://inglorio.us/2009/02/25/hello-world/#comments</comments>
		<pubDate>Thu, 26 Feb 2009 01:34:02 +0000</pubDate>
		<dc:creator>K. Michael Alexander</dc:creator>
				<category><![CDATA[Inglorious]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[User Interface]]></category>
		<category><![CDATA[Controller]]></category>
		<category><![CDATA[Controls]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[HUD]]></category>

		<guid isPermaLink="false">http://inglorio.us/?p=1</guid>
		<description><![CDATA[Inglorious kind of came to me on a whim. I had recently been playing Grand Theft Auto IV on the 360 and had also uninstalled Age of Conan off my PC. Both these games have some significant flaws in their interface (I’ll save those for another post) that left me frustrated with my experience overall. [...]]]></description>
			<content:encoded><![CDATA[<p>Inglorious kind of came to me on a whim. I had recently been playing <a title="Grand Theft Auto IV" href="http://www.rockstargames.com/IV/" target="_self">Grand Theft Auto IV</a> on the 360 and had also uninstalled <a title="Age of Conan" href="http://ageofconan.com/" target="_self">Age of Conan</a> off my PC. Both these games have some significant flaws in their <a title="User Interface" href="http://simple.wikipedia.org/wiki/User_interface">interface </a>(I’ll save those for another post) that left me frustrated with my experience overall. I came to the realization that there was a significant lack of attention paid to game UI/UX. Nowhere could I find a forum where it was the prime focus of discussion, if mentioned at all.</p>
<p>At times it seems like every game seems to suffers from something, whether its the <a title="Head-up display" href="http://en.wikipedia.org/wiki/Head-up_display">head-up display</a> being unclear or menu text that is unreadable because of over stylization the list goes on and on.  Yet the mass of usability experts turn their attention to the web or focus on productivity software. Entertainment seems largely ignored.</p>
<p>In my mind entertainment should strive to always be as clear and approachable,  games should always have the BEST and not fall flat. Thus is the focus of Inglorious, to bring game UI/UX into the lime light, to look at not only the onscreen interface but the interface required to interact with what&#8217;s on screen. We’re going to prod, poke, berate and celebrate the good and the bad in game UI/UX.</p>
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