inglorious

on video game UI & UX

Tag: EA

Mass Effect 2′s scaling issues.

I love Mass Effect 2. Story wise it’s great, and the UI is much improved over the last game. However the interface is not perfect, it seems while it looks great on an HDTV when it comes to SD televisions the onscreen text shrinks and is unreadable. I wish I could say this shocks me, [...]

The Apple IPad. Clunky. Awkward. Not for gaming.

Today Apple announced their IPad. A new, bigger version of what essentially is the IPhone minus the phone. Like most folks in the tech world I was interested in what Apple would bring to the table. Especially when it came to mobile gaming on the IPhone/IPad/IPod. I’ve been a critic in the past, and I [...]

The not-so-sweet science.

I wrote a post a few months ago lauding EA Sports for the default no-HUD direction in Fight Night Round 3. It was a prefect system, feedback was communicated by the animations and camera effects. I loved it and encouraged all games to do their best and follow this approach. It seemed like a real [...]

Need for Speed: Shift taking the no-HUD route?

Found this impressive video from the crew at EA’s Need for Speed: Shift on Joystiq and it has me all a titter. If what this video shows is an accurate gameplay experience, not only is it embracing the idea of no-HUD gameplay I talked about at length. The gameplay is also doing a fine job [...]

BioShock 2 returns to Rapture.

The internet quaked with excitement as 2K released the first BioShock 2 game play footage via GameTrailers. I loved BioShock, even with it’s mediocre ending, it was still one of the most engrossing and memorable games I have played in ages, and it’ll hold a special place in my heart. So seeing the new footage [...]