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	<title>inglorious &#187; 5 considerations</title>
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	<link>http://inglorio.us</link>
	<description>on video game UI &#38; UX</description>
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		<title>5 Considerations</title>
		<link>http://inglorio.us/2009/04/21/5-considerations/</link>
		<comments>http://inglorio.us/2009/04/21/5-considerations/#comments</comments>
		<pubDate>Tue, 21 Apr 2009 16:30:22 +0000</pubDate>
		<dc:creator>K. Michael Alexander</dc:creator>
				<category><![CDATA[User Experience]]></category>
		<category><![CDATA[5 considerations]]></category>
		<category><![CDATA[Cameron Moll]]></category>
		<category><![CDATA[Gesture]]></category>
		<category><![CDATA[Punchcut]]></category>
		<category><![CDATA[UI]]></category>

		<guid isPermaLink="false">http://inglorio.us/?p=593</guid>
		<description><![CDATA[Cameron Moll posted this on his site, Authentic Boredom. It&#8217;s great little video from San Francisco based Punchcut, addressing five considerations when it comes to gestural based interaction. There&#8217;s a nice article that also accompanies the video as well that delves further into each of the five points made in the video. I fully suggest [...]]]></description>
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<p><a title="Cameron Moll" href="http://cameronmoll.com" target="_blank">Cameron Moll</a> posted this on his site, <a title="Authentic Boredom" href="http://cameronmoll.com/archives/2009/04/design_considerations_for_touch_ui/" target="_blank">Authentic Boredom</a>. It&#8217;s great little video from San Francisco based <a title="PunchCut" href="http://www.punchcut.com/index.php" target="_blank">Punchcut</a>, addressing five considerations when it comes to gestural based interaction. There&#8217;s a <a title="Idle Mode - Design Considerations for Touch UI" href="http://idlemode.com/2009/04/10/design-considerations-for-touch-ui/" target="_blank">nice article</a> that also accompanies the video as well that delves further into each of the five points made in the video. I fully suggest everyone gives it a read. Now&#8230; if only mobile game developers would take these considerations to heart (#4!) Until then, enjoy your tiny virtual D-pads.</p>
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