inglorious

on video game UI & UX

Category: User Interface

Street Fighter for iPhone

Fail. IGN has an article and some more atrocious screens HERE. If you really feel like you need to see more.

Keep the color blind in mind!

Negative Gamer posted a eye opening article (no pun intended) covering the new BioShock 2 hacking mechanic as it applies too color blind gamers. We as UI/UX designers needs to really perk up our ears and pay attention to these cries of foul play and not ignore the ramifications of our decisions. Basing a in-game [...]

Lionhead’s Fable 3 next IP to ditch the HUD

Wired had a article covering Peter Molynuex’s revealing at X10 today. The article unveiled some interesting things for Lionhead‘s upcoming Fable 3. Including a revelation that Molyneux believes will anger players. The article explains: In a video interview earlier this month, Molyneux said players would be “pissed” to hear about one of Fable III’s features. [...]

Red Dead Redemption looks great.

Rockstar‘s Red Dead Redemption looks great, as the video above shows. I like the trimmed down UI, and the quick shot of the “store” UI looked pretty slick as well. Interesting choice for that persistent mini map in that lower left. Looks like it with lifted right from Grand Theft Auto IV.

The Apple IPad. Clunky. Awkward. Not for gaming.

Today Apple announced their IPad. A new, bigger version of what essentially is the IPhone minus the phone. Like most folks in the tech world I was interested in what Apple would bring to the table. Especially when it came to mobile gaming on the IPhone/IPad/IPod. I’ve been a critic in the past, and I [...]