inglorious

on video game UI & UX

Category: HUD

Jumpgate Evolution will be like everyone else.

A recent post over at Massively featured an interview with Net Devil‘s Scott Brown in which he detailed some little tidbits about Jumpgate Evolution‘s UI. The article quote Brown saying, “There’s still a little bit more work to do that, so I don’t know if it’ll be ready at launch, but all of our UI [...]

Need for Speed: Shift taking the no-HUD route?

Found this impressive video from the crew at EA’s Need for Speed: Shift on Joystiq and it has me all a titter. If what this video shows is an accurate gameplay experience, not only is it embracing the idea of no-HUD gameplay I talked about at length. The gameplay is also doing a fine job [...]

Fuel’s GPS is better than your GPS.

Racing games are always full of interface elements that provides important details to the player. Just like a real vehicle the HUD has instruments covering everything, speed, RPM, fuel, and even little gps-esque mini maps. Because most games deal with such similar elements racing games usually feature more of the same with slight stylization tweaks. [...]

Shout out to Playful Interfaces

I found a new favorite blog. Run by a gentleman named “Joe,” Playful Interfaces is another game UI oriented blog. Joe hasn’t updated it in a while, but he’s covered some great topics. Give ‘em a read, add him to your RSS in hopes that he will update us some more. Glean knowledge. Some of [...]

Lord of the Over Complication

It is no secret MMOs love their icons. Icons for everything, abilities, items, clothing, fast travel and more. Most even allow you to make your own icons for whatever you want. It’s an icon Smörgåsbord! I wasn’t surprised when I stumbled upon this little menu in Lord of the Rings Online to find yet more [...]