inglorious

on video game UI & UX

Category: HUD

WoW Insider discusses the WoW User Interface

This week WoW.com podcast the #99 WoW Insider they received an email from user Chimitick that prompted a discussion surrounding the World of Warcraft UI. Host Mike Schramm has a lot of positive things to say about WoW’s UI, whereas WoW.com’s Mark Turpin (aka Turpster) is a little more critical. Discussion centers around Blizzard making [...]

Another Augmented Reality Post

Kotaku posted this interesting little video coming out of Georgia Tech Augmented Environments Lab and Savannah College of Art and Design showing the gameplay footage for ARhrrrr an augmented reality game in development. It’s running on a handheld device from Nvidia called the Tegra. The Menu and HUD are pretty uninspired and clunky, but the possibilities [...]

Simon Says…

My excitement for Bioware‘s Mass Effect 2 has been building for some time now, with announcements and videos coming out of E3 it’s really never been higher. This is probably why over the weekend I decided to take Shepherd for another spin in the Mass Effect universe. Certain terminals and cases are locked requiring the [...]

The not-so-sweet science.

I wrote a post a few months ago lauding EA Sports for the default no-HUD direction in Fight Night Round 3. It was a prefect system, feedback was communicated by the animations and camera effects. I loved it and encouraged all games to do their best and follow this approach. It seemed like a real [...]

Just Cause 2 just too busy.

In case you haven’t seen this amazing video of the gameplay from Avalance Studio‘s Just Cause 2 I suggest you give it a look. The game looks beautiful and appears to have the potential to be a heck of a lot of fun. As it stands in this demo there’s an awful lot going on [...]