inglorious

on video game UI & UX

Category: HUD

Mass Effect 2’s scaling issues.

I love Mass Effect 2. Story wise it’s great, and the UI is much improved over the last game. However the interface is not perfect, it seems while it looks great on an HDTV when it comes to SD televisions the onscreen text shrinks and is unreadable. I wish I could say this shocks me, [...]

Lionhead’s Fable 3 next IP to ditch the HUD

Wired had a article covering Peter Molynuex’s revealing at X10 today. The article unveiled some interesting things for Lionhead’s upcoming Fable 3. Including a revelation that Molyneux believes will anger players. The article explains:
In a video interview earlier this month, Molyneux said players would be “pissed” to hear about one of Fable III’s features. [...]

The Split/Second HUD

There’s no doubt you haven’t heard of Black Rock Studios upcoming racing game Split/Second. A lot of interested has been bubbling with the recent videos showing some pretty impressive gameplay. The game flips some of the traditional elements you’d see in a typical racing shooter by adding destructible environments and special abilities that allow for [...]

Uniting a scattered HUD

Avatar isn’t going to just be a new movie from Titanic director James Cameron; it’s also going to be a new video game developed by Ubisoft. It’s gotten a significant amount of press for a movie tie-in, even dominating a sizeable space at PAX for a booth featuring a replica of the cockpit of one [...]

Solving the HotBar – Introduction

The hot bar dominates MMOs when it comes to management of abilities and skills. Increasing popularity of these games along side massive successes like World of Warcraft have started a trickle down effect. Similar UI/UX is managing to spill into other genres as well. It doesn’t matter if you are playing a wizard in an MMO [...]