inglorious

on video game UI & UX

Category: Health Meter

So, the best HUD is no… HUD?

I am going to sort of talk myself out of a job here. I walk into this topic fully realizing what I am going to say. I want to talk about EA Sport’s Fight Night Round 3. The game has been around for a few years and recently EA Sports have started releasing some slick [...]

The Secret World Revealed

Today FunCom and Ragnar Tørnquist have finally started releasing details of their new MMO titled The Secret World. The premise looks great, monsters and magic in the modern world, little Lovecraftian lore, what’s not to love? I followed this a while back, when it was announced with an incredibly complex ARG. We’re talking April/May 2007 [...]

The Conduit: Doing it right for the user.

According to this article by Kotaku editor Brian Crecente, it looks like Wii shooter The Conduit will really be going out of it’s way to give the user a ton of customizable options. I’m not just talking mappable buttons and motion control either, everything: turning speed cursor sensitivity horizontal and vertical views thrust sensitivity nunchuk shake [...]

Diablo 3 UI borrows (heavily) from WoW

In the recent Blizzard podcast Diablo 3‘s senior artist Mike Nicholson expounded on the UI and inventory system for Diablo 3 equating it to World of Warcraft. Diablo 2 had several problems, especially when it came to inventory, and from the what Nicholson says it seems that many of these issues will be solved. With [...]

The Dead Space Interface

I am not a fan or reinventing the wheel for the sake of reinvention. But if you can take the ordinary and make it extraordinary then I salute you. So, here’s a salute to EA Redwood Shores’ for the UI work on their title Dead Space. The whole interface is extremely well done and is [...]