inglorious

on video game UI & UX

Category: Controls

The Apple IPad. Clunky. Awkward. Not for gaming.

Today Apple announced their IPad. A new, bigger version of what essentially is the IPhone minus the phone. Like most folks in the tech world I was interested in what Apple would bring to the table. Especially when it came to mobile gaming on the IPhone/IPad/IPod. I’ve been a critic in the past, and I [...]

A cluttered mess. Anfruen Online released on IPhone.

Early, early, early this morning Touch Arcade’s Eli Hodapp (who apparently doesn’t sleep) posted the above video for the release of Anrufen Online, a cross platform MMO, now available on the App Store [Link for the Bold.] I guess subscribers to Anrufen Online might find this exciting, but the video did little to peek my [...]

The Split/Second HUD

There’s no doubt you haven’t heard of Black Rock Studios upcoming racing game Split/Second. A lot of interested has been bubbling with the recent videos showing some pretty impressive gameplay. The game flips some of the traditional elements you’d see in a typical racing shooter by adding destructible environments and special abilities that allow for [...]

Simon Says…

My excitement for Bioware‘s Mass Effect 2 has been building for some time now, with announcements and videos coming out of E3 it’s really never been higher. This is probably why over the weekend I decided to take Shepherd for another spin in the Mass Effect universe. Certain terminals and cases are locked requiring the [...]

Doom Resurrection is on rails with a dodge button.

TouchArcade was able to get a hand’s on experience with Doom Resurrection at the WWDC. (I’m jealous.) I may have gotten a little eager with my post that went live early this morning. It seems Doom Resurrection is a shooter on rails with the targeting done via tilt control. However I will take  Arn’s advice [...]