inglorious

on video game UI & UX

Category: Camera

The Split/Second HUD

There’s no doubt you haven’t heard of Black Rock Studios upcoming racing game Split/Second. A lot of interested has been bubbling with the recent videos showing some pretty impressive gameplay. The game flips some of the traditional elements you’d see in a typical racing shooter by adding destructible environments and special abilities that allow for [...]

Another Augmented Reality Post

Kotaku posted this interesting little video coming out of Georgia Tech Augmented Environments Lab and Savannah College of Art and Design showing the gameplay footage for ARhrrrr an augmented reality game in development. It’s running on a handheld device from Nvidia called the Tegra. The Menu and HUD are pretty uninspired and clunky, but the possibilities [...]

Augmented Reality on the IPhone 3G.

My friend and boss Peter Roman sent the above video to me today, and it amazed me. I figured I’d share it with everyone here. The speed that this information can be calculated using just an IPhone is impressive, the flowers are great but when you see the tiny Darth Vader walking around on the [...]

The not-so-sweet science.

I wrote a post a few months ago lauding EA Sports for the default no-HUD direction in Fight Night Round 3. It was a prefect system, feedback was communicated by the animations and camera effects. I loved it and encouraged all games to do their best and follow this approach. It seemed like a real [...]

Need for Speed: Shift taking the no-HUD route?

Found this impressive video from the crew at EA’s Need for Speed: Shift on Joystiq and it has me all a titter. If what this video shows is an accurate gameplay experience, not only is it embracing the idea of no-HUD gameplay I talked about at length. The gameplay is also doing a fine job [...]