inglorious

on video game UI & UX

Category: Accelerometer

The Apple IPad. Clunky. Awkward. Not for gaming.

Today Apple announced their IPad. A new, bigger version of what essentially is the IPhone minus the phone. Like most folks in the tech world I was interested in what Apple would bring to the table. Especially when it came to mobile gaming on the IPhone/IPad/IPod. I’ve been a critic in the past, and I [...]

Another Augmented Reality Post

Kotaku posted this interesting little video coming out of Georgia Tech Augmented Environments Lab and Savannah College of Art and Design showing the gameplay footage for ARhrrrr an augmented reality game in development. It’s running on a handheld device from Nvidia called the Tegra. The Menu and HUD are pretty uninspired and clunky, but the possibilities [...]

Doom Resurrection is on rails with a dodge button.

TouchArcade was able to get a hand’s on experience with Doom Resurrection at the WWDC. (I’m jealous.) I may have gotten a little eager with my post that went live early this morning. It seems Doom Resurrection is a shooter on rails with the targeting done via tilt control. However I will take  Arn’s advice [...]