inglorious

on video game UI & UX

Category: User Interface

Installtainment: Part Duex

About this time last year I wrote a small piece on adding a bit of entertainment to the install process for PC games, citing in particular Blizzard’s World of Warcraft expansion, Wrath of the Litch King, as a good example. I have a feeling that Blizzard is going this direction will all their games, because [...]

Joe Kowalski explains his Brutal Legend Menu

I’ve talked about my love for the Brutal Legend menu before, even went as far as describing it as golden, it’s nice to see designers release such an amazing indepth look at their work. Joe Kowalski UI designer on Double Fine‘s Brutal Legend goes into great detail explaining how he created the interactive gate fold [...]

Apple’s Mobile Device Controller

TouchArcade reported yesterday on an interesting patent filed by Apple in 2008. The patent fin question is US20100081505 and is titled ACCESSORY FOR PLAYING GAMES WITH A PORTABLE ELECTRONIC DEVICE. The patent is described as follows: Circuits, methods, and apparatus that provide user interfaces for playing games on portable electronic devices. One example provides a [...]

I wish ThinkGeek’s iCade was real.

The iCade, an arcade cabinet for your iPad. It’s not real, but man do I ever wish it was. I love anything that’ll get us past replicated d-pads. Until this is actually made we’ll just have to hold out for an iPad version of the Gamebone. Thanks for the chuckle ThinkGeek.

AGIA/NY: The Art of Rock Band Interface Design

If you’re in New York and you want to sit in on an awesome talk from Kevin McGinnis the lead Rock Band User Interfaces Artist I’d recommend clicking this link and registering to sit in on the discussion. It’s bound to be a good time. As Jason Santa Maria said in his tweet, “come early [...]