inglorious

on video game UI & UX

Category: User Experience

A cluttered mess. Anfruen Online released on IPhone.

Early, early, early this morning Touch Arcade’s Eli Hodapp (who apparently doesn’t sleep) posted the above video for the release of Anrufen Online, a cross platform MMO, now available on the App Store [Link for the Bold.] I guess subscribers to Anrufen Online might find this exciting, but the video did little to peek my [...]

Realism in UI Design

Luke Mathis posted a great article at his blog Ignore the Code called Realism in UI Design. I recommend giving it a read. He does a good job encouraging designers to strive for the easily accessible middle ground between detail and simplicity. People are confused by symbols if they have too many or too few [...]

The Split/Second HUD

There’s no doubt you haven’t heard of Black Rock Studios upcoming racing game Split/Second. A lot of interested has been bubbling with the recent videos showing some pretty impressive gameplay. The game flips some of the traditional elements you’d see in a typical racing shooter by adding destructible environments and special abilities that allow for [...]

Uniting a scattered HUD

Avatar isn’t going to just be a new movie from Titanic director James Cameron; it’s also going to be a new video game developed by Ubisoft. It’s gotten a significant amount of press for a movie tie-in, even dominating a sizeable space at PAX for a booth featuring a replica of the cockpit of one [...]

Borderlands ignores the split screen experience.

I tend to get obsessive when it comes to games. For better or for worse I suppose, when a game hooks me, it hooks me. Gearbox’s Borderland is a game that does just that. Ever since I heard about it’s blending of role-playing elements and shooter game play my interest was peaked. Then after seeing [...]