inglorious

on video game UI & UX

Category: User Experience

The Mud Tub

The Mud Tub is an interesting experiment with interaction from artist and hardware/software developer Tom Gerhardt while his work is never exactly not practical it’s cool too see artists experiment with other forms of interaction. Weather it be fire or mud or electrons. When it comes to The Mud Tub the artist says: By sloshing, squishing, [...]

What works, 3 game genres that will excel on the iPad.

Apple‘s announcement for the iPad caused a lot of negative reaction within the tech community. I’ll fully admit I wasn’t very kind on it from the gaming/UX front either, the two demos they showed looked awful. Driving games and shooters need to be left in the hands of more practical controllers, and not restricted to [...]

Fable 3 Screenshots

There was an embargo on video and images taking during Molyneux’s X10 faux-drama filled introduction of Fable 3. However this morning (or late last night depending on where you live) the first screen’s of Lionhead’s upcoming RPG hit the web. They’re HUD-free as promised, in game or created for promotional purposes is something you can decide, you [...]

The Apple IPad. Clunky. Awkward. Not for gaming.

Today Apple announced their IPad. A new, bigger version of what essentially is the IPhone minus the phone. Like most folks in the tech world I was interested in what Apple would bring to the table. Especially when it came to mobile gaming on the IPhone/IPad/IPod. I’ve been a critic in the past, and I [...]

A cluttered mess. Anfruen Online released on IPhone.

Early, early, early this morning Touch Arcade’s Eli Hodapp (who apparently doesn’t sleep) posted the above video for the release of Anrufen Online, a cross platform MMO, now available on the App Store [Link for the Bold.] I guess subscribers to Anrufen Online might find this exciting, but the video did little to peek my [...]