inglorious

on video game UI & UX

Category: User Experience

Jesse Schell’s “Design Outside the Box”

This is fantastic. If you watch one video today, make sure this is the one. Last week at DICE, Jesse Schell founder and once creative director of Disney Imagineering Virtual Reality Studio now on the faculty of the Entertainment Technology Center at Carnegie Mellon University delves deep into not only the future of games, but [...]

Street Fighter IV on iPhone [Video]

Yeah, that’s as awful as I expected it too be.

Mass Effect 2’s scaling issues.

I love Mass Effect 2. Story wise it’s great, and the UI is much improved over the last game. However the interface is not perfect, it seems while it looks great on an HDTV when it comes to SD televisions the onscreen text shrinks and is unreadable. I wish I could say this shocks me, [...]

The Mud Tub

The Mud Tub is an interesting experiment with interaction from artist and hardware/software developer Tom Gerhardt while his work is never exactly not practical it’s cool too see artists experiment with other forms of interaction. Weather it be fire or mud or electrons. When it comes to The Mud Tub the artist says:
By sloshing, squishing, pulling, [...]

What works, 3 game genres that will excel on the iPad.

Apple’s announcement for the iPad caused a lot of negative reaction within the tech community. I’ll fully admit I wasn’t very kind on it from the gaming/UX front either, the two demos they showed looked awful. Driving games and shooters need to be left in the hands of more practical controllers, and not restricted to [...]