inglorious

on video game UI & UX

Category: Gaming News

Jesse Schell’s “Design Outside the Box”

This is fantastic. If you watch one video today, make sure this is the one. Last week at DICE, Jesse Schell founder and once creative director of Disney Imagineering Virtual Reality Studio now on the faculty of the Entertainment Technology Center at Carnegie Mellon University delves deep into not only the future of games, but [...]

Gaming for Haiti

The MIT GAMBIT Lab is hosting a Complete Game-Completion Marathon to help Haiti this coming weekend (February 26th-28th) and is accepting donations through its site. It’s a good cause. Get involved. (Totally stole this post from Brenda Brathwaite‘s Applied Game Design, which is another blog you should be reading.)

Keep the color blind in mind!

Negative Gamer posted a eye opening article (no pun intended) covering the new BioShock 2 hacking mechanic as it applies too color blind gamers. We as UI/UX designers needs to really perk up our ears and pay attention to these cries of foul play and not ignore the ramifications of our decisions. Basing a in-game [...]

The Apple IPad. Clunky. Awkward. Not for gaming.

Today Apple announced their IPad. A new, bigger version of what essentially is the IPhone minus the phone. Like most folks in the tech world I was interested in what Apple would bring to the table. Especially when it came to mobile gaming on the IPhone/IPad/IPod. I’ve been a critic in the past, and I [...]

Augmented Reality on the IPhone 3G.

My friend and boss Peter Roman sent the above video to me today, and it amazed me. I figured I’d share it with everyone here. The speed that this information can be calculated using just an IPhone is impressive, the flowers are great but when you see the tiny Darth Vader walking around on the [...]