inglorious

on video game UI & UX

Category: Shooter

Keep the color blind in mind!

Negative Gamer posted a eye opening article (no pun intended) covering the new BioShock 2 hacking mechanic as it applies too color blind gamers. We as UI/UX designers needs to really perk up our ears and pay attention to these cries of foul play and not ignore the ramifications of our decisions. Basing a in-game [...]

The Borderlands box art is amazing

Okay, this has nothing to do with game UI, but when I saw Kotaku had posted this box cover for Borderlands I had to repost it here. Its. Simply. Amazing.

Another Augmented Reality Post

Kotaku posted this interesting little video coming out of Georgia Tech Augmented Environments Lab and Savannah College of Art and Design showing the gameplay footage for ARhrrrr an augmented reality game in development. It’s running on a handheld device from Nvidia called the Tegra. The Menu and HUD are pretty uninspired and clunky, but the possibilities [...]

Doom Resurrection is on rails with a dodge button.

TouchArcade was able to get a hand’s on experience with Doom Resurrection at the WWDC. (I’m jealous.) I may have gotten a little eager with my post that went live early this morning. It seems Doom Resurrection is a shooter on rails with the targeting done via tilt control. However I will take  Arn’s advice [...]

Doom Resurrection avoiding the virtual D-Pad

Id Software and their partner Escalation Studios get it. When it comes to navigating 3D-rendered environments on the IPhone it should be about the accelerometer and not about archaic forms of control. With the recently revealed “Doom Resurrection” being announced on Macworld and picked up by TouchArcade questions of controls are bound to crop up, [...]