inglorious

on video game UI & UX

Category: Game Genre

Mass Effect 2′s scaling issues.

I love Mass Effect 2. Story wise it’s great, and the UI is much improved over the last game. However the interface is not perfect, it seems while it looks great on an HDTV when it comes to SD televisions the onscreen text shrinks and is unreadable. I wish I could say this shocks me, [...]

Super Street Fighter IV is super pretty.

My friend Kevin Mangan likes to compare to Street Fighter IV to chess. With strategy happening in seconds opposed to drawing out over the length of your average chess game. He’s right, and for those of you gifted to have the hyperactive twitch skills to play this form of super-chess, Street Fighter is probably a [...]

Street Fighter for iPhone

Fail. IGN has an article and some more atrocious screens HERE. If you really feel like you need to see more.

Keep the color blind in mind!

Negative Gamer posted a eye opening article (no pun intended) covering the new BioShock 2 hacking mechanic as it applies too color blind gamers. We as UI/UX designers needs to really perk up our ears and pay attention to these cries of foul play and not ignore the ramifications of our decisions. Basing a in-game [...]

Lionhead’s Fable 3 next IP to ditch the HUD

Wired had a article covering Peter Molynuex’s revealing at X10 today. The article unveiled some interesting things for Lionhead‘s upcoming Fable 3. Including a revelation that Molyneux believes will anger players. The article explains: In a video interview earlier this month, Molyneux said players would be “pissed” to hear about one of Fable III’s features. [...]