inglorious

on video game UI & UX

Category: MMO

Lord of the Over Complication

It is no secret MMOs love their icons. Icons for everything, abilities, items, clothing, fast travel and more. Most even allow you to make your own icons for whatever you want. It’s an icon Smörgåsbord! I wasn’t surprised when I stumbled upon this little menu in Lord of the Rings Online to find yet more [...]

The Secret World Revealed

Today FunCom and Ragnar Tørnquist have finally started releasing details of their new MMO titled The Secret World. The premise looks great, monsters and magic in the modern world, little Lovecraftian lore, what’s not to love? I followed this a while back, when it was announced with an incredibly complex ARG. We’re talking April/May 2007 [...]

Diablo 3 UI borrows (heavily) from WoW

In the recent Blizzard podcast Diablo 3‘s senior artist Mike Nicholson expounded on the UI and inventory system for Diablo 3 equating it to World of Warcraft. Diablo 2 had several problems, especially when it came to inventory, and from the what Nicholson says it seems that many of these issues will be solved. With [...]

For better or worse…

Old new seemed to be resurfacing as Curt Shilling announced his retirement. Seems that things are shaping up over at Shilling’s 38 Studios. The company’s mysterious MMO code-named Copernicus has some big names directing its creation, and they have been quietly building a solid development team. Back in November the studio has also brought in two big [...]

New LotRO player get a new starting experience

Lord of the Rings Online is going strong. Massive content patches, solid game play, excellent customer service and a enthusiastic user base it’s no wonder Turbine has had so much success with the game. Their first major content release post Mines of Moria recently hit the servers and with it a whole slew of changes. Something [...]