Dark Gray, Clear, Light Gray and Clear

by K. Michael Alexander

Xbox 360 Wireless Controller

So the Xbox 360 has a new controller. If you’re one of the few people who haven’t seen it you can see a video of it here. Not a ton has changed the analog sticks are different and the D-Pad is now a hybrid D-Pad/Disc control something I look forward to messing around with at PAX Prime. The biggest change I noticed was the lack of color, the previous Blue, Yellow, Red, Green color system has been reworked and once color coded buttons have faded into a monochromatic color system of grays.

There hasn’t been an explanation as to why such a drastic change. I suppose it looks slicker… sorta, but it really presents a problem to previous games and game UI which utilized the color scheme inherit in the controller for on screen instructions. Instead of memorizing X, B and Y locations and player could remember a color. A color is much easier for new players to wrap their head around than arbitrary button names, likewise it’s easier to show on screen than small letters that can be hard to read. All however is not lost. Xbox Live’s Major Nelson tweeted earlier:

FYI the grey ABXY buttons are just for this one new controller. It’s not the de facto standard from now on

So this isn’t a sweeping change for all Xbox controllers, it is however, a challenge developers. Now Microsoft has introduced multiple input devices. Where before a developer dealt with one control scheme Microsoft has gone and introduced two. Blue, Yellow, Red and Green are now on the same playing field as Dark Gray, Clear, Light Gray and Clear. (Seriously how does that color scheme even make sense? How would you ever unlock a crate in the original Mass Effect? These are the questions that’ll keep me up at night.)

Take into account, the previous system wasn’t entirely without fault. To a colorblind player the colored control scheme was another monochromatic jumble of yellows. [Seen here] I see two possible directions Microsoft could have gone. The first is a color system that takes into consideration colorblind accessibility and is enforced by Microsoft. The second direction would have introduce LED lights that gave the developers the power to choose their own colors and ultimately be responsible for the accessibility of their own game (and the learning curve introduced by allowing developers to mix up color schemes.) I am more keen on Microsoft being the gatekeeper, it’s better for the players and easier on the developers in the long run and ultimately it makes more sense for player usability, a lot more sense than adding Dark Gray, Clear, Light Gray and Clear into the mix.