Doom Resurrection is on rails with a dodge button.

by K. Michael Alexander

Doom Resurrection is on rails.

TouchArcade was able to get a hand’s on experience with Doom Resurrection at the WWDC. (I’m jealous.) I may have gotten a little eager with my post that went live early this morning. It seems Doom Resurrection is a shooter on rails with the targeting done via tilt control. However I will take  Arn’s advice and not pass early judgment. As Arn writes in his hands on review:

The gameplay itself is best described as an “on rails” experience where the player is moved through the levels automatically while aiming their targeting reticule with the accelerometer and tapping a button to fire. The game also offers a dodging button to avoid enemy fire as well.

This is a little different than what MacWorld said in it’s article describing the control scheme:

Mustaine explained that it wasn’t until they settled on a control scheme that combined accelerometer-based movement and aiming with tap-based firing.

Seems the control scheme is more about accelerometer-based aiming and rail based movement. The dodge button is an interesting choice one I seem to recall from other rail shooters in the past. The arcade version of Time Crisis, another on-rail shooter, used the foot pedal as a cover system giving the game a little more depth than your standard shooter. I assume the dodging button works in a similar fashion.

There is a TON of new screenshots for Doom Resurrection over at TouchArcade as well as the video I posted this morning. If you’re interested I suggest you head over and take a look.