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	<title>Comments on: The not-so-sweet science.</title>
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	<link>http://inglorio.us/2009/06/10/the-not-so-sweet-science/</link>
	<description>on video game UI &#38; UX</description>
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		<title>By: Sean</title>
		<link>http://inglorio.us/2009/06/10/the-not-so-sweet-science/comment-page-1/#comment-1150</link>
		<dc:creator>Sean</dc:creator>
		<pubDate>Tue, 16 Jun 2009 18:02:35 +0000</pubDate>
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		<description>I agree completely. Even aside from the graphical changes that annoy me (counter sparklies, etc.) the HUD is really annoying. You really do think less about which punches you are throwing and more about whether you should throw them or let your little bar fill up.

UFC: Undisputed 2009 actually has the meter (stamina only) turned off by default which is great. However, just like FNR4, the very fact that it CAN be turned on at all throws everything out of whack when it comes to online play.

Although you may have a more enjoyable experience playing without it, you will be at a disadvantage compared to someone who has their bar(s) turned on, because they have a constantly updating chart of YOUR characters status. Totally counterproductive to immersion in the game.</description>
		<content:encoded><![CDATA[<p>I agree completely. Even aside from the graphical changes that annoy me (counter sparklies, etc.) the HUD is really annoying. You really do think less about which punches you are throwing and more about whether you should throw them or let your little bar fill up.</p>
<p>UFC: Undisputed 2009 actually has the meter (stamina only) turned off by default which is great. However, just like FNR4, the very fact that it CAN be turned on at all throws everything out of whack when it comes to online play.</p>
<p>Although you may have a more enjoyable experience playing without it, you will be at a disadvantage compared to someone who has their bar(s) turned on, because they have a constantly updating chart of YOUR characters status. Totally counterproductive to immersion in the game.</p>
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