loading… tips.

by K. Michael Alexander

fable2load

Jack Moffett at Design Aday wrote a nice little article over on how games entertain users with tips during load screens.  He praises the game industry for bringing underused functions to the forefront during peaks of downtime and encourages his readers to incorporate this strategy within their own designs. Load tips are handy, and this is becoming more and more common. I agree with Mr. Moffett, it’s a good time and place for communication. However, the imperative for developers and designers should still focus on reducing load times or going as far as too eliminate load screens altogether. There isn’t anything more jarring to player immersion than having a load screen pop up in the middle of the action.