Inglorious Appears.
by K. Michael Alexander
Inglorious kind of came to me on a whim. I had recently been playing Grand Theft Auto IV on the 360 and had also uninstalled Age of Conan off my PC. Both these games have some significant flaws in their interface (I’ll save those for another post) that left me frustrated with my experience overall. I came to the realization that there was a significant lack of attention paid to game UI/UX. Nowhere could I find a forum where it was the prime focus of discussion, if mentioned at all.
At times it seems like every game seems to suffers from something, whether its the head-up display being unclear or menu text that is unreadable because of over stylization the list goes on and on. Yet the mass of usability experts turn their attention to the web or focus on productivity software. Entertainment seems largely ignored.
In my mind entertainment should strive to always be as clear and approachable, games should always have the BEST and not fall flat. Thus is the focus of Inglorious, to bring game UI/UX into the lime light, to look at not only the onscreen interface but the interface required to interact with what’s on screen. We’re going to prod, poke, berate and celebrate the good and the bad in game UI/UX.