inglorious

on video game UI & UX

AGIA/NY: The Art of Rock Band Interface Design

The Beatles Rock Band

If you’re in New York and you want to sit in on an awesome talk from Kevin McGinnis the lead Rock Band User Interfaces Artist I’d recommend clicking this link and registering to sit in on the discussion. It’s bound to be a good time. As Jason Santa Maria said in his tweet, “come early or stay late to play Rock Band on the big stage!”

About Kevin McGinnis
Kevin is a North West native of the United States and for nearly 6 years has been the Lead User Interfaces Artist at Harmonix Music Systems. He has worked with and directed designers, printers, animators, programmers and outsource companies across virtually all disciplines of design. His roots are in graphic design and holds a Masters Degree in Graphic Design from RISD. Along with being in the trenches creating Interfaces for video game industry Kevin likes to share his experiences which brings him to speak around the world from Seattle, San Francisco, Germany, Poland and South Korea.

Games I’m going to play: LIMBO

Limbo Screenshot

I’ve always been a fan of games which choose to reduce visual imagery to it’s barest form. When I saw Playdead’s LIMBO I knew it’d be a game I’d want to checkout. It’s been popping up everywhere. But I have to admit after checking out the video on it’s site, and seeing many screenshots, I am very excited for Playdead’s LIMBO. Via this article from Kotaku the story is described as thus:

Limbo is the story of a young boy braving a bleak and mysterious world in order to determine the fate of his sister. The art is purely black and white, with the main character and platforming elements silhouetted against beautiful greyscale backdrops.

It’s coming to Xbox Live, and I am going to play it. There’s a few more screen shots after the jump if you haven’t left inglorio.us and gotten lost in the website for LIMBO.

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Jesse Schell’s “Design Outside the Box”

This is fantastic. If you watch one video today, make sure this is the one. Last week at DICE, Jesse Schell founder and once creative director of Disney Imagineering Virtual Reality Studio now on the faculty of the Entertainment Technology Center at Carnegie Mellon University delves deep into not only the future of games, but the future of technology and how it will interact with our lives. It’s a great talk, and once you should sit down and watch.

Street Fighter IV on iPhone [Video]

Yeah, that’s as awful as I expected it too be.

To play Bioshock 2 on Steam…

To play Bioshock 2 on Steam...

I saw this group of tweets from @taleoftales stream on Twitter and I want to say I’m astounded at the absurdity of the installation process for Bioshock 2 on Steam. We speculate why people don’t play games on their PC as much anymore. This is why.